Please refer to the Code sections and Regulations cited for legal documentation. All regulations are subject to change. The following activities do not require a license in Virginia [ Code The use of the following gears require a license for "recreational use of commercial gear".
Each of these licenses shall be issued to an individual for their exclusive use [ Code To use a rod-and-reel requires a Saltwater Recreational Fishing License, unless exempted.
It is unlawful for any person to place, set, or fish or knowingly leave any hard crab pot or peeler pot in any Virginia tidal waters from December 20 through March All recreational crabbing is limited to 1 bushel of hard crabs and 2 dozen peeler crabs per person or per vessel per day.
When fishing from a vessel, the vessel limit is 1 bushel and 2 dozen peelers regardless of how many people are on board.
When crabbing from land, the limits apply to each individual. Hard Crabs. Literature: White Papers, Guides, Brochures. Technical Documentation. On Demand Webinars. Live Events. Live Webinars. Business Description. Global Presence. Management Investor Relations.
Document Finder. Product Finder. Avalanche Grey can also improve the the coverage of Yellow, Red, and in general can help extreme color transitions a darker paint to a light Dip or light paint to a dark Dip. If you have any questions about base coats, please contact one of our technicians at or at CustomerService dipyourcar. However the gloss finish will not match what you find with OEM or factory clear coats.
Like with all spray-paint style products available to consumers, DYC suggests you always wear proper respiratory protection when using any of our aerosol and gallon products. DYC traditionally sells respirators that are rated for our materials, however due to high demand they are not always in stock. Spraying in an area that provides adequate ventilation and fresh moving air is important. Please make sure you protect yourself with the proper personal protective equipment and ensure your spray area is suitable before spraying aerosols or gallons.
ProLine, an intermediate level product, should be applied by applicators with upgraded equipment and spraying experience. AutoFlex Coatings are considered a premium product and should be applied by professionals in professional settings. See which coating is right for you. ProLine is an extremely strong, smooth and durable coating.
The spray technique used when applying as well as the amount of coats applied will heavily determine the longevity of the product. The Dip Guard is a universal product that fits almost any gas tank and will give you greater room for error when fueling your vehicle. We suggest a minimum of 10 coats, not only for durability, but to make sure it peels off in large pieces when you are ready. DYC always suggests a minimum of 6 coats. This will eliminate and grease, oil, dirt, debris or wax that may hinder the coating's ability to bond.
The age of the car, the condition of the clear coat, if you have already done a DIY paint job on the surface, etc. However, every car and every situation is unique. Especially consider longer test phases with cars that have been re-painted. It's extremely rare to hear of any damage to a vehicle after ProLine has been properly applied or removed. However, one thing we see from time to time is certain OEM colors - specifically whites and silver - susceptible to pigment transfer.
The usual recommended spray distance is inches when using a HVLP sprayer. For application with turbine systems, click here for details. Yes, you can use a turbine! At a minimum, we suggest using a powerful turbine spray system like our Advanced DipSprayer, or a 3 stage turbine. The best, smoothest results will be achieved using a HVLP sprayer. We suggest contacting one of our technicians at or Customerservice dipyourcar.
HBP will help prevent surface imperfections from showing through successive coats. When mixing Micro Flakes into the clear, we recommend spraying extra coats on top to seal in the flakes. Sweet discounts, upcoming sale alerts, and new product launches.
Sign up today - we only send you the good stuff. My Account Find an Installer Wishlist. It is recommended that you use this unit when specifying font sizes, so they will be adjusted for both the screen density and the user's preference. Take the example of two screens that are the same size but one has a screen density of dpi dots per inch, i.
Actual physical size, measured as the screen's diagonal. The number of pixels within a physical area of the screen; usually referred to as dpi dots per inch. For simplicity, Android groups all actual screen densities into four generalized densities: low, medium, high, and extra high.
The orientation of the screen from the user's point of view. The total number of physical pixels on a screen. A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way. Reference: Android developers site.
See the difference between px , dp and sp on different screen sizes. Android gives alias names to several densities. I have calculated the formula below to make the conversions dpi to dp and sp. Source 1. Source 2. Source 3 : data from source 3 is given below. These are dimension values defined in XML. A dimension is specified with a number followed by a unit of measure. For example: 10px, 2in, 5sp. The following units of measure are supported by Android:. Density-independent Pixels - An abstract unit that is based on the physical density of the screen.
These units are relative to a dpi dots per inch screen, on which 1dp is roughly equal to 1px. When running on a higher density screen, the number of pixels used to draw 1dp is scaled up by a factor appropriate for the screen's dpi. Likewise, when on a lower density screen, the number of pixels used for 1dp is scaled down. Using dp units instead of px units is a simple solution to making the view dimensions in your layout resize properly for different screen densities.
In other words, it provides consistency for the real-world sizes of your UI elements across different devices. Scale-independent Pixels - This is like the dp unit, but it is also scaled by the user's font size preference. Pixels - Corresponds to actual pixels on the screen. This unit of measure is not recommended because the actual representation can vary across devices; each device may have a different number of pixels per inch and may have more or fewer total pixels available on the screen.
Note: A dimension is a simple resource that is referenced using the value provided in the name attribute not the name of the XML file. As such, you can combine dimension resources with other simple resources in one XML file, under one element. Basically the only time where px applies is one px, and that's if you want exactly one pixel on the screen like in the case of a divider:.
Density-independent Pixels - an abstract unit that is based on the physical density of the screen. Scale-independent Pixels - this is like the dp unit, but it is also scaled by the user's font size preference. As described above, the density-independent pixel is equivalent to one physical pixel on a dpi screen, which is the baseline density assumed by the system for a "medium" density screen.
The conversion of dp units to screen pixels is simple:. Understanding pixel to dp and vice versa is very essential especially for giving exact dp values to creative team. It is explained above. Try to avoid in layout files. But there are some cases, where px is required. Use sp for font sizes. If you want to keep a static sized font inside the app, you can give the font dimension in dp.
In such a case, it will never change. Developers may get such a requirement for some specific screens, for that, developers can use dp instead of sp. In all other cases, sp is recommended. You can see the difference between px and dp from the below picture, and you can also find that the px and dp could not guarantee the same physical sizes on the different screens. Anything related with the size of text and appearance must use sp or pt.
Whereas, anything related to the size of the controls, the layouts, etc. There is a lot of talk about using "sp" for font sizes, and while I appreciate the point, I don't think that it is the right thing to do from a design point of view.
You can end up breaking your design if the user has some wonky font size selection, and the user will end up blaming the app , and not their own life choices. Also, if you take an sp-font app on a dpi tablet, you will find that everything scales up It isn't a good look. Using this 1. Please read the answer from the community wiki. Below mentioned is some information to be considered in addition to the above answers. Most Android developers miss this while developing apps, so I am adding these points.
I have gone through the above answers But sp for text size will break the layout if used carelessly in most of the devices. You can use sp for layout bounds also, it will work : No standard app use sp for whole text.
Some people use huge FONT size in their phone for more readability, giving them small hardcoded sized text will be a UX issue. Put sp for text where necessary, but make sure it won't break the layout when the user changes his settings.
Similarly, if you have a single app supporting all dimensions, adding xxxhdpi assets increases the app size a lot. But now xxxhdpi phones are common so we have to include xxxhdpi assets at least for icons in the sidebar, toolbar, and bottom bar.
It's better to move to vector images to have a uniform and better quality images for all screen sizes. Also, note that people use custom fonts on their phones. So lack of a font can cause problems regarding spacing and all. Say text size 12sp for a custom font may take some pixels extra than the default font. Refer to google developer site for screen densities and base density details for android. Screen Size in Android is grouped into categories small , medium , large , extra large , double-extra and triple-extra.
Screen density is the number of pixels within an area like an inch of the screen. Generally, it is measured in dots-per-inch dpi. Screen density is grouped as low, medium, high, and extra high. Resolution is the total number of pixels on the screen. The following example may help understand better. The scaling occurs based on bucket sizes of ldpi , mdpi , hdpi , xhdpi , xxhdpi , and xxxhdpi.
The Google suggested ratio for designing is for ldpi:mdpi:hdpi:xhdpi:xxhdpi.
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